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Forest of Fate: A Kickstarter Preview

Hello everyone, and welcome.  Today I am fortunate enough to be previewing a print and play prototype for the upcoming Kickstarter Campaign, Forest of Fate.    Please take into consideration that for the purposes of this preview I only had access to some elements of the game, as the creator wished to keep some surprises for Kickstarter backers.  I can’t really argue with that.

Please also excuse the slightly non-uniform sizes of the cards in this article as this is the first time using my brand new laminator and guillotine, and as such some of the cards came out looking a bit ragged around the edges.  (Insert your own joke about relatability here).

Forest of Fate is an adventure type game where players build a path through the Forest of Fate from a deck of encounter cards and then take their party of adventurers along the path created.

Some of the cards from Forest of Fate

Some of the Cards, including a Quest, an encounter and two heroes

Each encounter has some story text describing the scene, much like in a roleplay game or a Choose Your Own Adventure Book.  Players decide which of their characters is going to attempt to overcome the obstacle, by checking what skill checks are available on the encounter and comparing them to their character sheets.  They then check the corresponding skill check on the encounter card, which directs them to an entry in the Story Book.

The Story Book is an element of this game that I love.  Each entry in the Story Book is a paragraph of text that develops the plot of the encounter, and then challenges the player.  There are four levels of skill ranging from Fair to Epic and each initial encounter entry in the Story Book has 4 options depending on the skill level of your character.  Each option points at a second entry which completes the plot for the current encounter.  So, if you choose wisely then you will complete the encounter and maybe get some loot.  And if you choose poorly, well you might find bad stuff happens to your characters.  The following video briefly introduces the game and goes through a basic turn, and you will see how well I did making the choice…

So, we won’t speak about thieves and rope bridges ever again.  I really enjoyed this short dabbling in Forest of Fate.   With the full game shipping with 32 encounters, each of which have 4 routes to them, with 4 skill checks apiece, there is so much potential replayability.  And, as I said on the video, it doesn’t take much imagination to envision expansions with additional encounters, characters and storybooks.  Though, given the 900 entries in the prototype I can well imagine that being a fair amount of work for the creator.

I reckon I will back this project when it goes live as it has replay value, ticks the fantasy and adventure box and seems to run fairly quickly.

You can follow developments for this project on the Forest of Fate Website or Twitter

Thanks for reading and watching.

Bye for now.

***Update 19/09/2017 – Kickstarter Live and fully funded.  You can click on the Forest of Fate Kickstarter Hyperlink to go to the campaign page***

8 Comments on Forest of Fate: A Kickstarter Preview

  1. Hmm, this really sounds like my kind of game. This kind of gametype has always appealed to me, so I am keeping an eye on this one. Thanks for sharing this 😀

  2. Love the artwork for it! It sounds like an interesting concept as well.

    • Yeah, I agree on both counts – the artwork kinda sold it for me. I just got a chance to view the Kickstarter Preview and it looks like it will be quite reasonably priced with a modest target, which is better for the buyer. Thanks for reading!

  3. The fact you mentioned the feeling of Choose Your Own Adventure made the child within me smile. I will definitely check this one out.

    • I have 2 slipcases of those books sitting in my office right now. First is 12 of the standard starting with warlock of firetop mountain. The other are the 4 sorcery books. Have been trying to figure out a blog way of doing them. Maybe videos…

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