Games Night: Great Scott!

Hi everyone, and welcome.  Today I am going to talk about a game I saw at the UK Game Expo that made it onto my Amazon Wishlist and became a Birthday present.  Today I am going to be talking about the game “Great Scott!”

It is the time of industrial ingenuity.  It is a time of Empire.  And Queen Victoria has summoned the greatest inventors and scientists within the Empire to attend upon her.  Their charge, to invent the most useful inventions for the expansion of the Empire.

Great Scott is a game for three to five players, where each player has a hand of 10 cards with five decks in the centre

The decks are primary concept, asset, central concept, asset and final concept and each hand is made of two cards from each.  Inventions are made by using one card from each of the concept decks and two asset cards until you have a description in front of you that takes the same format as the central decks

Bat Booster from Great Scott

Play is ridiculously straightforward.

  1. Everyone takes a card from the middle from any deck
  2. Everyone plays a card face down in front of them in the corresponding slot for their invention
  3. Everyone passes their hand of ten cards left and then flips the card in front of them
  4. Repeat until everyone has their five cards in front of them
  5. People then have to describe what their inventions do, and they have a minute to do it.

Players then give out commendations to the two players they thought did the best in their desciptions.  Each invention is then scored.

Each part of the invention has a points value.  For every matching concept (Transport, Productive, Destructive.) you get a bonus.

Great Scott uses Concepts in invention creation

For each matching Asset (Animal, Vegetable, Mineral) you get a points bonus)

And finally, you get bonus points for the level of alliteration your invention has


This is then repeated 2 more times so that everyone has a chance to build three inventions.  At the end of three inventions, scores are totalled up along with the commendations being added and a winner declared based on points.

This game was a lot of fun, and it was strange that the person who won got the fewest commendations.  He had invented stuff worth lots of points but was let down by his descriptions, but managed to steal victory because the inventions themselves were valuable.

For me, and I think for most, the fun part was the describing the inventions.  I was quite pleased with my first invention to overcome the slow flight speed of bats, where unsightly rockets just aren’t good enough.  However, perhaps the funniest invention came from our youngest player who didn’t think she would be able to describe her inventions then proceeded to invent a device and describe perfectly exactly how the Dodos became extinct…

Great Scott Game - Dodo Detonator

This is a relatively short and fun game for people wanting to just have some silly, creative fun.  Recommended.


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8 thoughts on “Games Night: Great Scott!

    1. Not that long, probably about 45 minutes at the outside. Each invention that you build is effectively 5 hands, and you only build three, so about 45 minutes.

      1. Cool, I could do with a few more quick-play games. Most of my collection is into the 3/4 hour play length and real life keeps getting in the way lol

  1. Pretty interesting concept. It certainly looks like a really fun game and not like anything I have ever seen before. Won’t be buying it because I always have trouble finding players, but it does sound very cool 😊Great post as always!

    1. There are quite a few games that I have encountered that use the idea of spontaneous description in them, though all with different setups. They are all great. And you’ve just reminded me I have the card game “once upon a time” that I haven’t played in ages. Hmmm…

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