Some more information on Super Dungeon Legends Kickstarter updates. See below
Chatted with Justin today, and while there is no Arcade Beta update this week, he is anticipating a big on next week. So this week we are going to take a look at some more alternate profile cards that will be included in the 2nd Edition box.
Delays suck, we all know that. However, sometimes a delay allows us to do some cool extra’s that we might not have gotten to do otherwise. Such is the case of the cards I’m previewing today.
We had so much fun building the alternate kobolds that we decided to do some more alternate cards, and add them to the 2nd Edition box, so that it is bursting with cool play options. We decided the kobolds shouldn’t get all the fun though, and built some alternate cards for the Bramble Knight spawning point. Without further ado, lets take a look at—
THE CURSED KNIGHT
Where the Fae Wood meets the Glauerdoom Moor is a particularly dread location. Here, the trees bend and twist, the branches clasping and tearing at any who pass. Beneath these wicked boughs the are the Cursed Knights of the Moorlands. Forsaking the Forgotten King, these twisted Chimera have fallen under the thrall of the dragon Nightsong the Eternal. Vicious and brutal, they enact their undead Lord’s will with unflinching cruelty.
The Cursed Knight is an alternative profile for the Bramble Knight spawning point. The Cursed Knight features the standard slate of spawning point attributes. However, it’s Hex Aura special ability sets it apart. Inflicting Hex on Heroes which stray too close.
Deathlords have lost all trace of their former human selves. As centuries have passed, the cursed magic which keeps them alive has degraded their minds and their sharpened their appetite for cruelty. This otherness radiates from them in waves of despair, shattering foes’ resolve and even robbing the desire to flee as the Deathlord merciless cuts through their ranks.
That art! Just going to take a moment…..
Okay, The Grobbit Deathlord has big shoes to fill, since the Grobbit Executioner is one of the more brutal 16-Bit monsters in the game. It is safe to say, he does this in spades. Two actions and a STR 2B1R at a melee attack range is solid on it’s own, but you’ll notice he has the special ability Mob meaning he gets +1B STR for every other friendly model with Mob in melee range of his target.
The ability Despair also amps up the Deathlord’s kill quotient, forcing all enemy models within two squares to reduce the result of all defense rolls by 1 star. Should you attempt to escape the Deathlord, you must deal with Predator which allows him to make a melee attack against models that try to move away. Ouch!
Finally, the Cursed Cleaver offensive action is a Lance 4 area effect, which hits 8 squares thanks to his large base and inflicts both Bane and Hex!
The Billmen who make up the ranks of the Moorland Militia are a remarkably disciplined force. Indeed, these ruthless soldiers train relentlessly to keep themselves in peak condition and fighting form. It is no surprise that they take great pride in this discipline and how it elevates them above the formless mass of skeletons and zombies which they often fight alongside.
Scariest Billmen you ever did see! The Moorland Militia is a solid grunt, who is bolstered by the ability Mob. This means the militia like to fight in packs, or just make the Grobbit Deathlord extra brutal.
Skull Squawk knights are a secretive bunch. In fact, there are none who can recall ever seeing one outside of their armor or sharing a single word with another. This shadowy aloofness, combined with Skull Squawks’ uncanny supernatural abilities lead many to wonder if they are truly within the realm of the living at all…
The Skull Squawk is brutally fast and virtually impossible to escape, due to a number of factors. The first, is its raw movement of 8 squares. Next, is the Ghost ability which lets it move right through walls and structures. Finally, if you’re still too far away, the offensive action Frogger allows it to move 5 squares before making its offense roll!
When faced with a particularly hard to crack opponent, the Skull Take offensive action boosts the squawk’s STR by +1R and inflicts Bane on the target. Mwhahahaha!
Just a reminder that the pledge manager will be closing again February 27th, so that we can finalize quantities for wave one production. If you would like to adjust your order, or still need to pay for shipping, please contact us at firstname.lastname@example.org
Until next week—
So, we accept SD Legends is late and move on. On the plus side, with pledge manager closing soon, this indicates stuff will shortly start happening and that is all for the good. The update is actually quite interesting, giving alternate versions of existing miniatures. Though, if my read is correct, again if you didn’t pledge for the 2nd Edition SDE (Perhaps due to owning SDE Forgotten King) then you won’t get these cards. Which is a shame.
Personally, I like them. When I play the consul, I like a horror feel to the game with skeletons and vampires and zombies, using the Von Drakk Tiles. I can certainly see a Von Drakk game with some of these added to the mix. Perhaps even as part of an undead campaign.
2 thoughts on “Super Dungeon Legends: Variant Monsters Kickstarter Update”
Love the way the miniatures look. The game itself looks great too. (And honestly posts like these are very bad for your wallet lol). Just kidding ofcourse. Thank you for sharing this!
Tell me about it! I kickstarted this a while back so all paid for. Just waiting now. Super Dungeon Explore is fun